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  • Many bug fixes in new prerelease update for dust2

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    dust2 rework update

    Valve continues to work with high pressure to optimize the new version of dust2. In a recent update, the developer of the tactic shooter has repaired several bugs and has also implemented many suggestions made by the community. The following list shows all changes according to a reddit post made by the Valve developers.


    Update for 10/16/17

    ⋅ Fixed pixelwalk at Closet/Car on B site
    ⋅ Fixed pixelwalk at T spawn by Suicide
    ⋅ Adjusted sky color
    ⋅ Moved electrical pole at A site car to outside wall
    ⋅ Fixed wallbanging spot at A Plat
    ⋅ Fixed wallbanging spot at Outside Long
    ⋅ Fixed crate model with bad collision at CT spawn
    ⋅ Fixed being able to molotov people on Short A from CT Spawn
    ⋅ Adjusted skybox above Short A so it can be naded from Long Doors
    ⋅ Updated some Arabic signs
    ⋅ Replaced old crate model in Upper Tunnels
    ⋅ Removed models on Catwalk that players mistook for a head
    ⋅ Moved green paint line down on building at Cat Boost
    ⋅ Moved palm tree that was distracting players entering at Short A
    ⋅ Building roofs now have collision for nading
    ⋅ Adjusted color value on cars to improve player reads
    ⋅ Adjusted crates at Outside Long and moved overhang
    ⋅ Changed tarp surface types to match underlying surface materials.
    ⋅ Wallbanging tarp areas will now be consistent with underlying surfaces.
    ⋅ Added collision to bottom sills of rollup doors
    ⋅ Removed buggy collision on 256/256_short industrial awning
    ⋅ Fixed small gap in 56x90_01 window that allowed player to see OOW
    ⋅ New tunnels doorway arch model duplicate with very accurate inner opening collision
    ⋅ Moved car a bit at Outside Long
    ⋅ Fixed angled wood brace that was hanging up players at Window
    ⋅ Fixed lighting bug on Window model at B site
    ⋅ Moved door inward and removed shadowed space at peach color building next to A site
    ⋅ Wallhugging slowdown fixed on Tunnels spiral stairs (thanks Rf)
    ⋅ Fixed wallbanging bugs on cover props in bombsite B
    ⋅ Moved column in Tunnels slightly to ease player movement
    ⋅ Moved wooden scaffold upward in Closet at B Site due to head bump
    ⋅ Fixed concrete stairs that had a missing backface
    ⋅ Fixed mirrored stop sign at T Spawn
    ⋅ Changed cover color at Mid to help with player readability
    ⋅ Fixed bad clip on tower from CT Mid to CT Spawn


    Source: reddit

    Categories: News, Updates Tags: Tags: , ,
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